![]() If you take everything into context, that’s very good. Here’s some screenshots, with the original 3DS screen on the right: That seemed to work great and verified the previous results: We saw lag that appeared to be right at (or just below) 2 frames, varying up to 3 frames. At first, we tried counting the frames between then when there was movement on the screen, but then someone suggested using the 240p Test Suite via emulation. To test latency, I held the 3DS next to my monitor (previously measured at 4ms of lag) and used a 1000fps camera to record both the capture window and the original screen. Next, go to Config\Special Settings, then check off both tabs:Īfter both tabs are checked off, hit Okay, then restart the application: ![]() Please note that there might be a newer version of the application eventually released with different settings, so your results may vary: ![]() If you plan on using your display to view the game, here’s some settings I recommend changing. If you’re simply using this to stream your 3DS, I wouldn’t worry about it at all: Play on the handheld, set up your stream window and it’ll look and sound great. ![]() The software’s default settings were a bit laggy at 3-5 frames, but we got it down to 2-3 frames. Also, settings and lag test results are below: If you’d like to see it in action, check out the livestream I did with Ben from iFixRetro. There’s also some 3D options available, should your display support it. It’s a very hard installation, but worked well with every game we tested: 3DS, DS, GBA (via Virtual Console), plus each of the last three in their 1:1 modes. The BlueCodecPack licence includes DNxHD, ProRes, H.264, Sony XDCAM, and AVC-Intra 100 codecs, with JPEG 2000 also available as an optional addition to BlueCodecPack.I just had the pleasure of testing a new capture solution for the New 3DS XL that transfers the handheld’s audio and video to your PC via software and a MicroUSB cable. IngeSTore can write directly to local or shared storage via 10Gb, 5Gb, 2.5Gb or 1Gb network interfaces, including Avid NEXIS shared storage, allowing systems to access media directly from the Avid Media Database, and storage solutions from G-Technology, DDP, SNS Evo, ProMAX, JMR, Caldigit, MAGMA, ATTO, Fusion, Facilis Technology, Masstech, Accusys, EditShare, StorageDNA, Quantum, plus more. IngeSTore features software license upgrades to encode uncompressed SDI to other codecs, such as Avid-compliant OP-ATOM DNxHD 8-bit media. The BlueRT plug-in is required for some codecs and formats. Growing file support is also available natively within Adobe Creative Cloud, Assimilate SCRATCH, CasparCG, Drastic Video QC, VLC and Medialooks software. This functionality can either be used on the same system as IngeSTore or a separate network-connected NLE workstation. IngeSTore also includes Edit-While-Record support, meaning that you can start editing your footage in Adobe Premiere Pro CC or Avid Media Composer, while your file is being captured live as a growing file. IngeSTore can be used seamlessly in combination with popular NLE software such as Avid Media Composer and Adobe Premiere Pro CC to provide a simultaneous capture and output solution, with compatible Bluefish hardware and firmware modes. IngeSTore is bundled FREEwith all Bluefish Video IO Cards. Recorded files can be captured in Uncompressed, DV, and DVCPRO50/HD file formats free, and additional codec upgrades are available for purchase. Capture multiple channels of video to local or network storage into broadcast, live production, post production, archival and streaming workflows. IngeSTore Multi-channel 3G, HD & SD Captureīluefish have developed IngeSTore as a complementary multi-channel ingest tool, enabling Bluefish444 hardware to capture multiple independent format SDI sources simultaneously.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |